A walk-through guide to our process

Trying something new for the first time can be a bit daunting, so to remove some of the unknowns and give you a clear idea about what to expect from working with us, we've put together this walk-through guide.

1. CHOOSE YOUR ENGINE

If you haven't already, the first step is as simple as that. Have a browse and play of each of our games. Pick your favourite or the one you feel works for your brand and audience. How you decide this is going to be largely up to you. We'd recommend sharing them with your colleagues to get their thoughts too.

2. CHOOSE YOUR PACKAGE

We've aimed to make our pricing structure as simple as possible.

The Competition package, will give you everything you need to run a successful games-based campaign, including high-score leaderboard and the ability to run a competition for your audience. 

Or go for the Power Up package, giving you an extra engagement boost with built-in social sharing, friends leaderboard and email re-engagement. 

3. COMPLETE YOUR ORDER

Once you’ve chosen your game and all your extras, you can checkout and place your order. Our store front is powered by Shopify, so you can use any major credit card or PayPal to pay for the order. Remember our money back guarantee; if for whatever reason you’re not happy with the finished game (before launch) we'll happily refund you.

4. SUPPLY YOUR CONTENT 

Once we’ve received your payment, we'll send you a game copy template document to complete. This is simply an excel spreadsheet which you can edit as you please. Almost all the copy in the game can be amended, though there are some restrictions on format and length to ensure it fits in the available space properly.

When complete, email this along with appropriately sized brand logos to us and we'll do the rest!

5. CREATING YOUR GAME

Once we’ve received your game copy and logos we’ll get to work! We’ll aim to have your game ready within two working days (we enjoy our weekends too!).

Once ready, we'll email you with a link to your game for you to approve.

6. APPROVING YOUR GAME

We'll send you a secure link to your game which will be something like this: https://yourbrand.rooftoprunner.com/

We're pretty confident you'll love it, but if not, let us know why and we'll either aim to rectify the issue or process your refund as promised.

Assuming you're happy though, you'll just need to login into the game's admin section and click the "launch" button to enable public access to the game.

(Note: If we don't hear from you within seven days, or you go ahead and click the launch button, we'll take this to mean you're happy with it)

7. LAUNCH

Once you're ready to start your campaign, hit the game's "launch" button and your 30 or 60 day hosting period will begin.

Your game is now ready to roll out to your audience.

8. PLAY, SHARE, ENGAGE

Link to it from your website, share it on your social media channels and shout about it in your newsletter! To help with this, we've put together a few pointers on making the most from your game campaign which you may find useful.

9. EXPORT & REPORT

At the end the campaign, we'll send you your one-page report and you'll probably want to login to your game's admin system to export the list of players for inclusion in your own systems. Remember that only players that have opted-in to your marketing should be added to your mailing list.

In line with our own privacy policy, we'll delete / anonymise all leaderboard data two weeks after the campaign period has ended.

10. PLAY AGAIN?

We're confident you'll be pleased with the results of your campaign. And if so, why not try running another campaign later in the year. We're aiming to release further seasonal themed versions of our games along with some new engines too. Sign up to our newsletter (in the footer of this page) for future updates on these.

Or if you fancy incorporating more of your brand into your next game, why not reach out to Peek & Poke  to ask about their tailored games.


Leave a comment

Please note, comments must be approved by the Piknik overlords before they are published